﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PoolManager : MonoBehaviour {

    public GameObject[] initPrefabs;

    void Awake() {
        foreach (var item in initPrefabs)
        {
            CreatePool(item.name,item);
        }
    }

    public void CreatePool(string poolName,GameObject prefab)
    {

    }



}
